![]() For example, if you have a 128 x 128 texture, you could replace WOLF1, WOLF2, etc. Just rename your textures to match textures of the same size in the doom2.wad. Lastly, if using this method, it is customary (but not mandatory) to place the texture lumps between a PP_START and P_END marker (just add a blank entry).Ī shortcut for all of this is to just replace old textures that you are not going to use. This allows your editor to pick up new textures as well as old doom2 textures. Next, right click on all the texture lumps and add all the new textures to the TEXTURE and PNAMES lumps. wad and export the TEXTURE1 and PNAMES lump and insert them into your pwad. Deepsea is in no way easier to use than XWE for inserting lumps, uness you know exactly what to do.Īfter you insert the textures, open doom2. I've got win98se (an even bigger piece of crap) and Deepsea runs fine on it. Then again, what program doesnt mess up that peice of crap of an os. Its easier just to get deepsea, theres nothing it doesnt have that ive needed.ĭoubtfull, unless your running win98 or lower. You need to put the textures in your wad first, use this: How do i upload textures to doom builder. Posted: Fri 10:00 am Post subject: Texture Uploading programs? Profile Log in to check your private messages Log in ZDaemon :: View topic - Texture Uploading programs?įAQ Search Memberlist Usergroups Register
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